Farm accounts

Viking Rise farm accounts,
without the second job

A farm account is a second, third or twentieth account whose only purpose is to gather resources and hand them to the account you actually play. The idea is old and it works. The part that breaks is you.

Why players run farm accounts at all

Your main city has a ceiling on how fast it can gather: a limited number of marches, and a map that makes you travel for the good tiles. A farm account has its own marches and its own timers, and those are additive. Five accounts gathering is close to five times the throughput of one.

That is why serious players in every game of this shape end up with a stable of farms. The strategy is not clever, it is just arithmetic.

Where it falls apart: about three accounts

One farm account is a small chore. Three is a routine. Somewhere past that, the maths turns against you — every account needs a visit every couple of hours to keep its marches moving, and those visits do not batch.

  • Log in, log out, repeat. Switching accounts is the slowest part, and it scales linearly with how many you have.
  • Night is half the day. Eight hours of sleep is eight hours of idle marches on every account you own.
  • Attention is the real cost. People do not quit farm accounts because they are hard. They quit because checking ten cities before bed stops being a game.

The three ways people solve it

Every solution to this problem is a trade between money, hardware and risk:

  • Do it by hand. Free, no third party involved, and it caps out at the number of accounts you can stand to open. For most people that is two or three.
  • Emulators on your own PC. Ten Android instances on a desktop, each running the game. It works, and it costs you a machine that is loud, hot and permanently occupied — see running without an emulator for what that actually looks like.
  • Cloud devices. Someone else's hardware runs the accounts. Nothing of yours stays on; you pay per account instead of paying in electricity and RAM.
Worth knowing

Automation is against the Viking Rise terms of service, and multi-accounting policies are the publisher's to enforce. This is the honest reason most players put automation on farms rather than on the main city they have spent a year building — the account you can least afford to lose is the one you should least expose.

What twenty accounts actually costs

With vikingsBot the arithmetic is flat: $2 per account per month, no tiers, no bundles, nothing that gets more expensive as you scale. Twenty accounts is $40 a month, and every one of them gets its own cloud device and its own gathering preset.

Add accounts as you go — a slot bought in the middle of a paid period is charged pro rata for the days left, at the same $2 per account.

How to organise a farm fleet

A few things make the difference between a fleet that runs itself and one that quietly rots:

  • Keep farms in the same kingdom as the account they feed, or the transfers become the new chore.
  • Give each farm one job. A farm set to gather wood forever is easier to reason about than one that gathers whatever.
  • Do not mirror your main. Farms that look and behave exactly alike are easier to spot as a group than farms that do not.
  • Grow in steps. Add a few accounts, watch a week, then add more. The stockpile tells you when the fleet is the right size.
  • Prepare a farm before you add it. Tutorial finished, Chief Hall 6 or above, world map open — the bot gathers, it does not level accounts up.

Questions, answered.

How many farm accounts should I run?

Enough to keep your main's building and training queues fed, and no more. For most players that is somewhere between five and fifteen; past that the resources tend to pile up faster than a single city can spend them.

Do I need a separate device for each farm account?

Not with cloud automation — each account gets its own cloud device on our side. If you run farms on emulators instead, then yes, each concurrent account needs its own instance and its own share of your PC's memory.

Can vikingsBot transfer the resources to my main account?

No. It gathers resources on each account it runs; moving them between cities is something you do yourself. The bot's only job is keeping the marches out.

Is it cheaper than running an emulator farm?

It depends on how many accounts you run and what your electricity costs. The comparison people usually miss is the PC itself: an emulator farm needs a machine that stays on all day and cannot be used for much else while it does.

Let the fleet
run itself.

Add your farm accounts now and they start gathering — $2 per account per month, cancel anytime.

Start farming →